
Generation Control Layer
Cultivation Sect World
A cultivation world divided into sects competing for spiritual resources.
Cultivation
OverviewLoreExample ChaptersFork Lineage
1) World Rules
Trigger conditions, cost, boundaries
2) Character Network
Relationship graph + change timeline
Relationship Nodes
Young genius protagonistRival discipleMysterious mentor
3) Conflict Rhythm
Chapter-by-chapter intensity curve
4) Narrative Style
POV, sentence length, info density
Tone: hopeful
Pacing: medium
Style: action-heavy
5) Scene Grammar
Scene ratio templates
Dialogue 35%Action 25%Reveal 20%Aftermath 20%
6) Foreshadow Plan
Seed / payoff map
- Seed in Ch.1 → payoff in Ch.4: Sect initiation
- Seed in Ch.3 → payoff in Ch.6: Inner disciple competition
- Seed in Ch.5 → payoff in Ch.8: Ancient ruin expedition
7) Chapter Blueprint
Goal, hook, cliff type per chapter
- Each chapter should include conflict, progression, and cliffhanger.
Story Blueprint
- Weak outer disciple rises through trials and sect conflicts.